Sony Group Corporation.
SONY.NYSE | Motion picture, video and television programme production activities
Sony Group Corporation is a global conglomerate with diverse business operations spanning electronics, entertainment, and financial services. Its primary segments include: Game & Network Services (PlayStation), Music, Pictures (motion picture and television program production and distribution), Imag...Show More
Better Health for All
0
Sony Group has several initiatives focused on mental health, including the 'B-side Project' launched in September 2021 by Sony Music Entertainment (Japan) to support artists, creators, and staff with counseling, medical consultations, and mental health checks.
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Additionally, SMN Corporation (a Sony Group member) implemented the 'KarteCo Workwell' PHR system in January 2025 for employees to monitor stress and fatigue.
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Sony also partners with UNICEF, committing $6 million over three years to support youth mental health programs and is a member of the Global Coalition for Youth Mental Health.
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These efforts demonstrate a significant commitment to mental health, leading to a score of 30 for mental_health_initiatives. Sony's partnership with UNICEF, which works across 190 countries and territories to reach disadvantaged children,
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and its focus on accessibility for people with disabilities,
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indicate efforts to reach vulnerable populations. However, the articles do not provide a specific percentage of vulnerable populations reached, resulting in a neutral score for vulnerable_reach. Sony's initial support for UNICEF through the 'Sony Global Relief Fund for COVID-19' in April 2020
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and its collaboration with MICIN for telemedicine during the pandemic
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indicate a structured crisis response, but without specific revenue percentages, it maps to a neutral score for global_health_crisis_response. The company's R&D Center is working on biomedical technology,
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and the Sony Innovation Fund invests in digital health startups,
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but the articles do not provide a percentage of R&D budget allocated to health improvement, resulting in a neutral score for health_innovation_investment. Similarly, while Sony supports digital learning and trains schoolteachers through its UNICEF partnership,
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the lack of specific expenditure percentages for health education results in a neutral score. The 'KarteCo Workwell' system
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and 'B-side Project'
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include mental health checks and self-care workshops, which are preventative measures. However, the article does not provide a percentage of health-related expenditure, leading to a neutral score for preventative_health_measures. The articles mention the collection of health data for 'KarteCo Workwell'
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and 'curon'
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but lack details on privacy protocols or security measures, resulting in a neutral score for healthcare_data_responsibility.
Fair Money & Economic Opportunity
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No evidence available to assess Sony Group Corporation on Fair Money & Economic Opportunity.
Fair Pay & Worker Respect
0
No specific, concrete data points were provided in the articles that apply to the entire Sony Group Corporation for any of the KPIs under Fair Pay & Worker Respect. The data available pertains to Sony Financial Group Inc., a subsidiary from which Sony Group Corporation plans to distribute over 80% of its shares, or to Sony Pictures Animation, Inc., another subsidiary.
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This subsidiary-specific data cannot be extrapolated to the whole company without explicit statements of company-wide scope.
Fair Trade & Ethical Sourcing
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No evidence available to assess Sony Group Corporation on Fair Trade & Ethical Sourcing.
Honest & Fair Business
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The provided article indicates that Sony issues a Corporate Report and a Sustainability Report 2025, referencing GRI Standards and Japan’s Ministry of the Environment's Environmental Reporting Guidelines.
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It also states that environmental data undergoes third-party verification and lists several internal policies, including the Sony Group Code of Conduct and Human Rights Policy.
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However, the articles do not contain specific quantitative data required to assess any of the KPIs in the Honest & Fair Business rubric, such as regulatory fine amounts, transparency index scores, details on whistleblower policy effectiveness, financial restatement numbers, audit coverage percentages, ESG controversy scores, complaint resolution times, board conflict-free percentages, or specific percentages for third-party verification of ethical claims.
Kind to Animals
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Sony's partnership with Conservation International since 1995 has resulted in the filming and protection of nearly a dozen habitats across multiple continents and thousands of species.
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At its Kohda site, owls now inhabit the forest due to management efforts.
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The UK Technology Centre maintains nine honeybee colonies, totaling approximately 120,000 honeybees, and employees built 165 bird and insect boxes.
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Additionally, Sony has established five Synecoculture farms, totaling over 6,000 m2, since fiscal year 2020, with one farm cultivating more than 100 plant species to increase biodiversity.
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The company also supports organizations like the World Wildlife Fund and the Wildlife Conservation Society.
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No War, No Weapons
-20
Sony Group Corporation was recognized as one of the "World's Most Ethical Companies" by the Ethisphere Institute for the sixth consecutive year in 2024.
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The company has established AI Ethics Guidelines in September 2018 and an AI Ethics Committee in December 2019.
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Its Code of Conduct was revised on April 1, 2024, to include a section titled "Use Technology Responsibly."
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The company's sustainability initiatives include a "Road to Zero" environmental plan and net-zero GHG emissions targets by 2040.
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While the company supports UN Guiding Principles on Business and Human Rights in principle, its implementation is uneven across divisions.
Planet-Friendly Business
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No information regarding Sony's planet-friendly business practices could be found in the provided articles, as all articles returned 'Page not found' or similar errors.
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Therefore, no KPIs can be scored.
Respect for Cultures & Communities
-40
Sony has faced multiple cultural appropriation incidents. In 2017, the game 'Horizon: Zero Dawn' was criticized for stereotypical language, and 'Horizon: Forbidden West' drew concerns from Indigenous gamers regarding character portrayals.
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Additionally, in 2018, Sony was criticized for featuring a white American musician in traditional Japanese clothing for a Japanese game at E3.
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In response to the 'Horizon: Forbidden West' concerns, Guerrilla Games issued a statement that did not address the involvement of Indigenous developers or cultural consultants, indicating a reactive response after public pressure.
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Sony Group established a $100 million Global Social Justice Fund in 2020, with Sony Interactive Entertainment committing over $11 million to advance race equity.
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Sony Interactive Entertainment is also contributing $3 million to the USC Games Gerald A. Lawson Fund.
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The Sony Foundation Australia's 2023 Impact Report shows it donated over $1,629,000 to capital building projects and youth services, and funded workshops including Aboriginal dance as part of a Bushfire Regeneration Tour.
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A former Sony CEO indicated a lack of investment in preserving older game catalogs, suggesting low cultural preservation investment.
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Safe & Smart Tech
-20
A ransomware group, Ransomed.vc, claimed to have stolen approximately 6,000 files from Sony and offered them for sale, threatening to report Sony to Data Protection Authorities.
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Sony established AI Ethics Guidelines in 2018, an AI Ethics Committee in 2019, and an AI Governance Office in 2021.
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A Global AI Governance Policy was established in 2025, with internal guidelines for generative AI in 2023-2024.
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Alice Xiang, Global Head of AI Ethics, oversees governance across all business units, and the AI Ethics Research Flagship, launched in 2021, focuses on bias mitigation.
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Sony provides regular cybersecurity training to employees and extensively trains moderation teams, but specific coverage or effectiveness metrics are not available.
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Sony Interactive Entertainment (SIE) offers features like blocking, muting, and reporting other players, along with family management features, and enabled a "block by default" function in early 2024.
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Following a 2014 data breach, Sony implemented advanced threat detection systems and regular cybersecurity audits.
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However, no specific metrics on vulnerability patching timeframes or security testing coverage are provided. Sony does not have a formal vulnerability disclosure program, and communication with researchers is poor, with slow responses (30+ days). The company does not explicitly mention integrating privacy principles throughout product development, but the SIE report highlights proactive safety measures.
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The ransomware group Ransomed.vc threatened to report Sony to Data Protection Authorities, indicating potential regulatory compliance issues.
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Zero Waste & Sustainable Products
-10
Sony's packaging for WF-1000XM4 headphones is 100% recyclable.
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PS5 console packaging in 2020 was 93-99% fibre-based by weight.
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The company's SORPLAS™ flame-retardant recycled plastic achieves up to 99% recycled content.
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Sony has reduced plastic content in disc trays by approximately 97% compared to existing plastic trays, and plastic used in TV packaging was cut by approximately 48% for FY22 and FY23 models compared to FY18.
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Sony offers a free Take Back Recycling Program for unwanted products, but the coverage percentage is not specified.
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The company uses Original Blended Material (bamboo, sugarcane, recycled paper) in packaging and products, and SORPLAS™ is noted for its durability and heat resistance, and can be recycled multiple times.
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The Sony Xperia Pro I smartphone has a repairability score of 4.5/10.
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Sony's 'Green Management 2025' targets include completely eliminating plastic packaging for newly-designed small products and aiming for a non-circular plastic use rate of 30% or less per product weight.
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The company encourages raw materials and parts suppliers to monitor and reduce GHG emissions.
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Sony also shares the origins of its Original Blended Material to engage customers on environmental initiatives.
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